Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Clockwork Servant

3 · Artifact Creature — Gnome

Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Skyscribing XUUSorcery Each player draws X cards. Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Tranquil Path 4GSorcery Destroy all enchantments. Draw a card.
Overlaid Terrain 2GGEnchantment As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color."
Wiretapping 4UEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Refocus 1UInstant Untap target creature. Draw a card.
Infuse with the Elements 3GInstant Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
A-Orcish Bowmasters 1BCreature — Orc Archer Flash Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. 1/1
Ruin Crab UCreature — Crab Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) 0/3
Incubation Druid 1GCreature — Elf Druid {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2
Sunscape Battlemage 2WCreature — Human Wizard Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. 2/2
Page 124