Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Clockwork Servant

3 · Artifact Creature — Gnome

Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Curse of Silence WEnchantment — Aura Curse Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
Kasla, the Broken Halo 3URWLegendary Creature — Angel Ally Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card. 5/4
B-I-N-G-O 1GCreature — Dog Trample Whenever a player casts a spell, put a chip counter on its mana value. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. 1/1
Consecrate 1W/BInstant Exile target card from a graveyard. Draw a card.
Cremate BInstant Exile target card from a graveyard. Draw a card.
Senate Griffin 2W/UW/UCreature — Griffin Flying When Senate Griffin enters the battlefield, scry 1. 3/2
Outmuscle 3GSorcery Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Rowdy Crew 2RRCreature — Human Pirate Trample When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew. 3/3
Sworn to the Legion 4WWEnchantment When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. Whenever you cast a creature spell, it perpetually gains double team.
Mutual Epiphany Phenomenon When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
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