M:tG card similarity search
4 · Artifact Creature — Horse
Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep. 0/3
Name | Mana | Type | Text |
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Skeleton Scavengers | 2B | Creature — Skeleton | Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. 0/0 |
Spike Weaver | 2GG | Creature — Spike | Spike Weaver enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. 0/0 |
Ascendant Acolyte | 4G | Creature — Human Monk | Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control. At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte. 1/1 |
Spike Worker | 2G | Creature — Spike | Spike Worker enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. 0/0 |
Clockwork Condor | 4 | Artifact Creature — Bird | Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. 0/0 |
Floodchaser | 5U | Creature — Elemental | Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. 0/0 |
Heroes' Bane | 3GG | Creature — Hydra | Heroes' Bane enters the battlefield with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. 0/0 |
Carrion Feeder | B | Creature — Zombie | Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. 1/1 |
Explorer's Cache | 1G | Artifact | Explorer's Cache enters the battlefield with two +1/+1 counters on it. Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache. {T}: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery. |
Hangarback Walker | XX | Artifact Creature — Construct | Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. {1}, {T}: Put a +1/+1 counter on Hangarback Walker. 0/0 |