M:tG card similarity search
5 · Artifact Creature — Shapeshifter
Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. 2/2
Name | Mana | Type | Text |
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Trove Mage | 2U | Creature — Human Wizard | When Trove Mage enters the battlefield, seek an artifact card from among the top ten cards of your library, then shuffle. 2/2 |
Lord of the Void | 4BBB | Creature — Demon | Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. 7/7 |
Possibility Storm | 3RR | Enchantment | Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order. |
Hot Fix | 4WU | Sorcery | You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle. |
Supreme Will | 2U | Instant | Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
Icon of Ancestry | 3 | Artifact | As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
Zurgo and Ojutai | 2URW | Legendary Creature — Orc Dragon | Flying, haste Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand. 4/4 |
Pondering Mage | 3UU | Creature — Human Wizard | When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. 3/4 |
Merfolk Wayfinder | 2U | Creature — Merfolk Scout | Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. 1/2 |
Sanwell, Avenger Ace | 1W | Legendary Creature — Human Pilot | As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace. Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order. 3/1 |