Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Close Quarters

2RR · Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

Similar cards

Color identity:
NameManaTypeText
Cursed Monstrosity 4BCreature — Horror Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. 4/3
Necropolis Regent 3BBBCreature — Vampire Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. 6/5
Silent Submersible UUArtifact — Vehicle Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/3
Kamahl's Will 3GInstant Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Suspicious Nanny 4UCreature — Human Spy Rigger Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.) 3/4
Tidal Warrior UCreature — Merfolk Warrior {T}: Target land becomes an Island until end of turn. 1/1
Glint Hawk Idol 2Artifact Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn. {W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.
Rolling Thunder XRRSorcery Rolling Thunder deals X damage divided as you choose among any number of targets.
Belligerent Sliver 2RCreature — Sliver Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.) 2/2
Defensive Formation WEnchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Page 275