Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cloud Cover

2WU · Enchantment

Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Captivating Gyre 4UUSorcery Return up to three target creatures to their owners' hands.
Hotshot Investigators 5UCreature — Vedalken Detective When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 4/4
Balancing Act 2WWSorcery Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Norn's Disassembly WEnchantment {1}{W}, Sacrifice a historic permanent: Seek a historic card.
Ghost Town Land {T}: Add {C}. {0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
Conjured Currency 5UEnchantment At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
Malachite Talisman 2Artifact Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
Norn's Dominion Plane — New Phyrexia When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Whenever chaos ensues, you may put a fate counter on target permanent.
Run Away Together 1UInstant Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Bounce Chamber Artifact — Attraction Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
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