M:tG card similarity search
U · Creature — Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Off Balance | W | Instant | Target creature can't attack or block this turn. |
| Spitting Spider | 3GG | Creature — Spider | Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. 3/5 |
| Basalt Golem | 5 | Artifact Creature — Golem | Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender. 2/4 |
| Fledgling Imp | 2B | Creature — Imp | {B}, Discard a card: Fledgling Imp gains flying until end of turn. 2/2 |
| Blighted Bat | 2B | Creature — Zombie Bat | Flying {1}: Blighted Bat gains haste until end of turn. 2/1 |
| Mothrider Patrol | W | Creature — Fox Warrior | Flying {3}{W}, {T}: Tap target creature. 1/1 |
| Quicksilver Fisher | 3UU | Creature — Phyrexian Drake | Flying When Quicksilver Fisher enters the battlefield, draw a card, then discard a card. 4/3 |
| Mistbind Clique | 3U | Creature — Faerie Wizard | Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. 4/4 |
| Eccentric Apprentice | 2U | Creature — Tiefling Wizard | Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. 2/2 |
| Roterothopter | 1 | Artifact Creature — Thopter | Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn. 0/2 |