Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cloud of Faeries

1U · Creature — Faerie

Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) 1/1

Similar cards

Color identity:
NameManaTypeText
Mole Worms 2BCreature — Worm You may choose not to untap Mole Worms during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. 1/1
Mana Leech 2BCreature — Leech You may choose not to untap Mana Leech during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped. 1/1
Feral Shadow 2BCreature — Nightstalker Flying 2/1
Blacksnag Buzzard 2BCreature — Bird Flying Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn. Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/1
Mold Demon 5BBCreature — Fungus Demon When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. 6/6
Sire of Stagnation 4UBCreature — Eldrazi Devoid (This card has no color.) Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards. 5/7
Zephid 4UUCreature — Illusion Flying Shroud (This creature can't be the target of spells or abilities.) 3/4
Ravaging Horde 3RRCreature — Human Soldier When Ravaging Horde enters the battlefield, destroy target land. 3/3
Overwhelmed Apprentice UCreature — Human Wizard When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/2
Djinn of the Lamp 5UUCreature — Djinn Flying 5/6
Page 48