M:tG card similarity search
U · Creature — Bird Mutant
Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/1
Name | Mana | Type | Text |
---|---|---|---|
Eyes in the Skies | 3W | Instant | Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.) |
Nightdrinker Moroii | 3B | Creature — Vampire | Flying When Nightdrinker Moroii enters the battlefield, you lose 3 life. Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/2 |
Mistform Dreamer | 2U | Creature — Illusion | Flying {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. 2/1 |
Mistform Skyreaver | 5UU | Creature — Illusion | Flying {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. 6/6 |
Slinking Skirge | 3B | Creature — Phyrexian Imp | Flying {2}, Sacrifice Slinking Skirge: Draw a card. 2/1 |
Malicious Invader | Creature — Vampire | Flying Malicious Invader gets +2/+0 as long as an opponent controls a Human. 3/3 | |
Rolling Temblor | 2R | Sorcery | Rolling Temblor deals 2 damage to each creature without flying. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Skyhunter Strike Force | 2W | Creature — Cat Knight | Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee. 2/2 |
Skymarcher Aspirant | W | Creature — Vampire Soldier | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. 2/1 |
Invert the Skies | 3G/U | Instant | Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.) |