M:tG card similarity search
U · Creature — Bird Mutant
Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/1
Name | Mana | Type | Text |
---|---|---|---|
Aeromoeba | 3U | Creature — Elemental Beast | Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn. 2/4 |
Drifting Djinn | 4UU | Creature — Djinn | Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. Cycling {2} ({2}, Discard this card: Draw a card.) 5/5 |
Heron of Hope | 3W | Creature — Bird | Flying If you would gain life, you gain that much life plus 1 instead. {1}{W}: Heron of Hope gains lifelink until end of turn. 2/3 |
Akroma, Angel of Wrath | 5WWW | Legendary Creature — Angel | Flying, first strike, vigilance, trample, haste, protection from black and from red 6/6 |
Whiptongue Hydra | 5G | Creature — Lizard Hydra | Reach When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way. 4/4 |
Angelic Skirmisher | 4WW | Creature — Angel | Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4 |
Shinewend | 1W | Creature — Elemental | Flying Shinewend enters the battlefield with a +1/+1 counter on it. {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. 0/0 |
Helica Glider | 2W | Creature — Nightmare Squirrel | Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. 2/2 |
Balduvian Frostwaker | 2U | Creature — Human Wizard | {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. 1/1 |
Guardian of the Gateless | 4W | Creature — Angel | Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. 3/3 |