Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cloudfin Raptor

U · Creature — Bird Mutant

Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/1

Similar cards

Color identity:
NameManaTypeText
Dragonshift 1URInstant Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying. Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Hell's Thunder 1RRCreature — Elemental Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
Mistway Spy UCreature — Merfolk Detective Flying Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. 1/1
Arden Angel 4WWCreature — Angel Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield. 4/4
Power Matrix 4Artifact {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Canoptek Spyder 5Artifact Creature — Spider Flying Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card. 4/4
Earthquake Dragon 14GCreature — Elemental Dragon This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. 10/10
Patagia Viper 3GCreature — Snake Flying When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens. When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. 2/1
Stormbreath Dragon 3RRCreature — Dragon Flying, haste, protection from white {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand. 4/4
Pixie Guide 1UCreature — Faerie Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. 1/3
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