Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cloudfin Raptor

U · Creature — Bird Mutant

Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/1

Similar cards

Color identity:
NameManaTypeText
Mausoleum Harpy 4BCreature — Harpy Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy. 3/3
Trawler Drake 2UCreature — Phyrexian Drake Flying Trawler Drake enters the battlefield with an oil counter on it. Trawler Drake gets +1/+1 for each oil counter on it. Whenever you cast a noncreature spell, put an oil counter on Trawler Drake. 0/0
Spiketail Drake 3UUCreature — Drake Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. 3/3
Spiketail Drakeling 1UUCreature — Drake Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. 2/2
Spiketail Hatchling 1UCreature — Drake Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. 1/1
Sedraxis Specter UBRCreature — Specter Flying Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2
Eiganjo Free-Riders 3WCreature — Human Soldier Flying At the beginning of your upkeep, return a white creature you control to its owner's hand. 3/4
Shauku, Endbringer 5BBLegendary Creature — Vampire Flying Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. {T}: Exile target creature and put a +1/+1 counter on Shauku. 5/5
Secretkeeper 3UCreature — Spirit As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2
Rescuer Sphinx 2UUCreature — Sphinx Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. 3/2
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