Card Codex

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17 May 2024: Card library updated.

Cloudform

1UU · Enchantment

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof.

Similar cards

Color identity:
NameManaTypeText
Daily Regimen WEnchantment — Aura Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature.
A Tale for the Ages 1WEnchantment Enchanted creatures you control get +2/+2.
Pretender's Claim 1BEnchantment — Aura Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.
Soul Summons 1WSorcery Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Pentarch Ward 2WEnchantment — Aura Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Scourge of the Nobilis 2R/WEnchantment — Aura Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Nyx Infusion 2BEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
Tranquil Domain 1GInstant Destroy all non-Aura enchantments.
Ramses Overdark 2UUBBLegendary Creature — Human Assassin {T}: Destroy target enchanted creature. 4/3
Nyx Herald 2GEnchantment Creature — Centaur Shaman At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. 2/3
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