Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cloudkill

4BB · Sorcery

All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.

Similar cards

Color identity:
NameManaTypeText
Prototype Portal 4Artifact Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Ornery Kudu 2GCreature — Antelope When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control. 3/4
Steeling Stance 1WWInstant Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
Razor Hippogriff 3WWCreature — Hippogriff Flying When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value. 3/3
Kayla's Reconstruction XWWWSorcery Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sustenance 1GEnchantment {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Fully Grown 2GInstant Target creature gets +3/+3 until end of turn. Put a trample counter on it.
False Dawn 1WSorcery Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.
Finale of Eternity XBBSorcery Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
The Archimandrite 2URWLegendary Creature — Human Advisor At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5
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