M:tG card similarity search
4U · Creature — Sphinx
Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 3/4
Name | Mana | Type | Text |
---|---|---|---|
Vesuva | Land | You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. | |
Voice of the Provinces | 4WW | Creature — Angel | Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. 3/3 |
Dense Canopy | 1G | Enchantment | Creatures with flying can block only creatures with flying. |
Savannah Sage | 1W | Creature — Cat Cleric | When Savannah Sage enters the battlefield, you gain 2 life. 2/2 |
Boot Nipper | 1B | Creature — Beast | Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it. 2/1 |
Merchant of Secrets | 2U | Creature — Human Wizard | When Merchant of Secrets enters the battlefield, draw a card. 1/1 |
Windstorm Drake | 4U | Creature — Drake | Flying Other creatures you control with flying get +1/+0. 3/3 |
Herald of Vengeance | 3WW | Creature — Angel | Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5 |
Overwhelming Encounter | 3GG | Sorcery | Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control. |
Arcane Investigator | 1U | Creature — Elf Wizard | Search the Room — {5}{U}: Roll a d20. 1—9 | Draw a card. 10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 2/1 |