Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cloudshift

W · Instant

Exile target creature you control, then return that card to the battlefield under your control.

Similar cards

Color identity:
NameManaTypeText
Escape Routes 2UEnchantment {2}{U}: Return target white or black creature you control to its owner's hand.
Celestial Vault 1WArtifact {W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down. {1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.
Yarok's Wavecrasher 3UCreature — Elemental When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand. 4/4
Dual Nature 4GGEnchantment Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
Curse of the Swine XUUSorcery Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Asmodeus the Archfiend 4BBLegendary Creature — Devil God Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life. 6/6
Venom Sliver 1GCreature — Sliver Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) 1/1
Thopter Arrest 2WEnchantment When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
Thraben Heretic 1WCreature — Human Wizard {T}: Exile target creature card from a graveyard. 2/2
Circle of Confinement 1WEnchantment When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
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