M:tG card similarity search
RW · Creature — Sliver
Sliver creatures you control have flying and haste. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Bloodbraid Elf | 2RG | Creature — Elf Berserker | Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2 |
Axebane Ferox | 2GG | Creature — Beast | Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) 4/4 |
Serra's Blessing | 1W | Enchantment | Creatures you control have vigilance. (Attacking doesn't cause them to tap.) |
Paragon of Fierce Defiance | 3R | Creature — Human Warrior | Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/2 |
Deathleaper, Terror Weapon | 2RG | Legendary Creature — Tyranid | Flash Haste Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike. 3/3 |
Tyrranax Atrocity | 3GG | Creature — Phyrexian Dinosaur | Haste Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) 4/4 |
Reckless Bushwhacker | 2R | Creature — Goblin Warrior Ally | Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. 2/1 |
Groundshaker Sliver | 6G | Creature — Sliver | Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) 5/5 |
Hellraiser Goblin | 2R | Creature — Goblin Berserker | Creatures you control have haste and attack each combat if able. 2/2 |
Wonder | 3U | Creature — Incarnation | Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2 |