M:tG card similarity search
1U · Creature — Illusion
Flying Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 2/2
Name | Mana | Type | Text |
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Kilnmouth Dragon | 5RR | Creature — Dragon | Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target. 5/5 |
Rejuvenation Chamber | 3 | Artifact | Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life. |
Sphinx Mindbreaker | 5UU | Creature — Sphinx | Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. 6/6 |
Zephyrim | 3W | Creature — Human Warrior | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Flying, vigilance Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 3/3 |
Selenia, Dark Angel | 3WB | Legendary Creature — Phyrexian Angel | Flying Pay 2 life: Return Selenia, Dark Angel to its owner's hand. 3/3 |
Harbin, Vanguard Aviator | WU | Legendary Creature — Human Soldier | Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. 3/2 |
Watcher of the Spheres | WU | Creature — Bird Wizard | Flying Creature spells with flying you cast cost {1} less to cast. Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn. 2/2 |
Bloodline Keeper | 2BB | Creature — Vampire | Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. 3/3 |
Freejam Regent | 4RR | Creature — Dragon | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying {1}{R}: Freejam Regent gets +2/+0 until end of turn. 4/4 |
Magus of the Moat | 2WW | Creature — Human Wizard | Creatures without flying can't attack. 0/3 |