M:tG card similarity search
1U · Creature — Illusion
Flying Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 2/2
Name | Mana | Type | Text |
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Phyrexian Skyflayer | Creature — Phyrexian Artificer | Flying, haste 3/4 | |
Highspire Mantis | 2RW | Creature — Insect | Flying, trample 3/3 |
Wind Spirit | 4U | Creature — Elemental Spirit | Flying Menace (This creature can't be blocked except by two or more creatures.) 3/2 |
Thunderwave | 2RR | Sorcery | Roll a d20. 1—9 | Thunderwave deals 3 damage to each creature. 10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control. |
Vampire Revenant | 3B | Creature — Vampire Spirit | Flying 3/1 |
Storm Front | G | Enchantment | {G}{G}: Tap target creature with flying. |
Six-Sided Die | 2B | Instant | Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it. |
Dread Reaper | 3BBB | Creature — Horror | Flying When Dread Reaper enters the battlefield, you lose 5 life. 6/5 |
Groundling Pouncer | 1G/U | Creature — Faerie | {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1 |
Wind Strider | 4U | Creature — Merfolk Wizard | Flash Flying 3/3 |