Card Codex

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17 May 2024: Card library updated.

Cloudsteel Kirin

2W · Artifact Creature — Equipment Kirin

Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 3/2

Similar cards

Color identity:
NameManaTypeText
Buoyancy 1UEnchantment — Aura Flash Enchant creature Enchanted creature has flying.
Nimbus Naiad 2UEnchantment Creature — Nymph Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying. 2/2
Skyrider Trainee 4WCreature — Human Soldier Skyrider Trainee has flying as long as it's enchanted. 3/3
Leonin Skyhunter WWCreature — Cat Knight Flying 2/2
Grounded 1GEnchantment — Aura Enchant creature Enchanted creature loses flying.
Kitesail Corsair 1UCreature — Human Pirate Kitesail Corsair has flying as long as it's attacking. 2/1
Consecrate Land WEnchantment — Aura Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.
Cackling Imp 2BBCreature — Imp Flying {T}: Target player loses 1 life. 2/2
Dark Hatchling 4BBCreature — Horror Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. 3/3
Angelic Overseer 3WWCreature — Angel Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible. 5/3
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