M:tG card similarity search
5UR · Enchantment
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
Name | Mana | Type | Text |
---|---|---|---|
Nullify | UU | Instant | Counter target creature or Aura spell. |
Firespout | 2R/G | Sorcery | Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.) |
Spell Counter | 2UU | Instant | Counter target spell. Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand. |
True-Name Nemesis | 1UU | Creature — Merfolk Rogue | As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. 3/1 |
Corpses of the Lost | 2B | Enchantment | Skeletons you control get +1/+0 and have haste. When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.) |
Fiery Justice | RGW | Sorcery | Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life. |
Yennett, Cryptic Sovereign | 2WUB | Legendary Creature — Sphinx | Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card. 3/5 |
Rites of Refusal | 1U | Instant | Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. |
Fury | 3RR | Creature — Elemental Incarnation | Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand. 3/3 |
Dig Deep | 1G | Sorcery — Adventure | Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way. |