Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Coalition Victory

3WUBRG · Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

Similar cards

Color identity:
NameManaTypeText
Elder Druid 3GCreature — Elf Cleric Druid {3}{G}, {T}: You may tap or untap target artifact, creature, or land. 2/2
Benalish Emissary 2WCreature — Human Wizard Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. 1/4
Urban Evolution 3GUSorcery Draw three cards. You may play an additional land this turn.
Dreadwaters 3USorcery Target player mills X cards, where X is the number of lands you control.
Bontu's Last Reckoning 1BBSorcery Destroy all creatures. Lands you control don't untap during your next untap step.
Lurebound Scarecrow 3Artifact Creature — Scarecrow As Lurebound Scarecrow enters the battlefield, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. 4/4
Floating Shield 2WEnchantment — Aura Enchant creature As Floating Shield enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
Consecrate Land WEnchantment — Aura Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.
Gouged Zealot 3RCreature — Cyclops Berserker Reach Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls. 4/3
Geist of the Lonely Vigil 1WCreature — Spirit Cleric Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. 2/3
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