Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Coalition Victory

3WUBRG · Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

Similar cards

Color identity:
NameManaTypeText
Crackling Emergence 1REnchantment — Aura Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
Ronom Serpent 5USnow Creature — Serpent Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent. 5/6
Verdant Touch 1GSorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
Trade Routes 1UEnchantment {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.
Living Terrain 2GGEnchantment — Aura Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
Mistform Ultimus 3ULegendary Creature — Illusion Mistform Ultimus is every creature type (even if this card isn't on the battlefield). 3/3
Xenograft 4UEnchantment As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types.
Roiling Regrowth 2GInstant Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Glittering Frost 2GSnow Enchantment — Aura Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Branch of Boseiju Enchantment Creature — Plant Reach Branch of Boseiju gets +1/+1 for each land you control. 0/0
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