M:tG card similarity search
3WUBRG · Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
Name | Mana | Type | Text |
---|---|---|---|
Sunken Citadel | Land — Cave | Sunken Citadel enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. | |
Mycosynth Wellspring | 2 | Artifact | When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. |
Zimone, Quandrix Prodigy | GU | Legendary Creature — Human Wizard | {1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. 1/2 |
Littjara | Plane — Kaldheim | When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type. | |
Cephalid Scout | 1U | Creature — Cephalid Wizard Scout | Flying {2}{U}, Sacrifice a land: Draw a card. 1/1 |
Coastal Hornclaw | 4U | Creature — Bird | Sacrifice a land: Coastal Hornclaw gains flying until end of turn. 3/3 |
Case of the Locked Hothouse | 3G | Enchantment — Case | You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. |
Khalni Gem | 4 | Artifact | When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color. |
Root Maze | G | Enchantment | Artifacts and lands enter the battlefield tapped. |
Mistbind Clique | 3U | Creature — Faerie Wizard | Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. 4/4 |