Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Coalition Victory

3WUBRG · Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

Similar cards

Color identity:
NameManaTypeText
Shivan Harvest 1REnchantment {1}{R}, Sacrifice a creature: Destroy target nonbasic land.
Earthblighter 1BCreature — Human Cleric {2}{B}, {T}, Sacrifice a Goblin: Destroy target land. 1/1
Nissa, Steward of Elements XGULegendary Planeswalker — Nissa [+2]: Scry 2. [0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. [−6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands. Loyalty X
Seismic Monstrosaur 4RRCreature — Dinosaur Trample {2}{R}, Sacrifice a land: Draw a card. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) 6/5
Ogre Arsonist 4RCreature — Ogre When Ogre Arsonist enters the battlefield, destroy target land. 3/3
Tainted Well 2BEnchantment — Aura Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.
Faceless Agent 3Creature — Shapeshifter Changeling When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library. 2/2
Walker of the Wastes 4CCreature — Eldrazi ({C} represents colorless mana.) Trample Walker of the Wastes gets +1/+1 for each land you control named Wastes. 4/4
Rampant Rejuvenator 3GCreature — Plant Hydra Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it. When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. 0/0
Lair of the Hydra Land If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
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