M:tG card similarity search
2 · Artifact Creature — Wall
Defender Coastal Bulwark gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 1/3
Name | Mana | Type | Text |
---|---|---|---|
Merfolk Cave-Diver | 2U | Creature — Merfolk Scout | Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. 2/4 |
Graverobber Spider | 3G | Creature — Spider | Reach {3}{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn. 2/4 |
Pearlspear Courier | 2W | Creature — Human Soldier | You may choose not to untap Pearlspear Courier during your untap step. {2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped. 2/1 |
Scroll of Isildur | 2U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. II — Tap up to two target creatures. Put a stun counter on each of them. III — Draw a card for each tapped creature target opponent controls. |
Mistform Wall | 2U | Creature — Illusion Wall | Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall becomes the creature type of your choice until end of turn. 1/4 |
Veteran Armorer | 1W | Creature — Human Soldier | Other creatures you control get +0/+1. 2/2 |
Black Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. |
Battlefield Scrounger | 3GG | Creature — Centaur | Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard. 3/3 |
Pardic Dragon | 4RR | Creature — Dragon | Flying {R}: Pardic Dragon gets +1/+0 until end of turn. Suspend 2—{R}{R} Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. 4/4 |
The Akroan War | 3R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power. |