Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Coastal Piracy

2UU · Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Similar cards

Color identity:
NameManaTypeText
Sergeant John Benton 1GWLegendary Creature — Human Soldier Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards. 2/4
Uninvited Geist 2UCreature — Spirit Skulk (This creature can't be blocked by creatures with greater power.) When Uninvited Geist deals combat damage to a player, transform it. 2/2
Tadeas, Juniper Ascendant 2GWLegendary Creature — Human Monk Reach Tadeas has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. Whenever one or more creatures you control deal combat damage to a player, draw a card. 1/3
Crosstown Courier 1UCreature — Vedalken Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards. 2/1
Valiant Batrider 2WCreature — Human Knight Flying Whenever Valiant Batrider deals combat damage to a player, that player gets a one-time boon with "When you cast a noncreature spell, you may pay {1}. If you don't, each opponent draws a card." 3/3
Dimir Cutpurse 1UBCreature — Spirit Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. 2/2
Vedalken Heretic GUCreature — Vedalken Rogue Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. 1/1
Suspicious Nanny 4UCreature — Human Spy Rigger Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.) 3/4
Park Heights Pegasus GWCreature — Pegasus Flying, trample Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn. 2/1
Rakish Heir 2RCreature — Vampire Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. 2/2
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