Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Coastal Piracy

2UU · Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Similar cards

Color identity:
NameManaTypeText
Lightning-Rig Crew 2RCreature — Goblin Pirate {T}: Lightning-Rig Crew deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap Lightning-Rig Crew. 0/5
Maddening Hex 1RREnchantment — Aura Curse Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
Mind Bomb USorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Gilt-Leaf Archdruid 3GGCreature — Elf Druid Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. 3/3
Dire Undercurrents 3U/BU/BEnchantment Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
Curtain of Light 1WInstant Cast this spell only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card.
Lambholt Raconteur 3RCreature — Human Werewolf Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/4
Howling Mine 2Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Rile RSorcery Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.
Silent Arbiter 4Artifact Creature — Construct No more than one creature can attack each combat. No more than one creature can block each combat. 1/5
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