M:tG card similarity search
2UU · Creature — Human Wizard
{T}: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Arrester's Admonition | 2U | Instant | Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card. |
Reduce to Dreams | 3UU | Sorcery | Return all artifacts and enchantments to their owners' hands. |
Aethersquall Ancient | 5UU | Creature — Leviathan | Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate only as a sorcery. 6/6 |
Ovinomancer | 2U | Creature — Human Wizard | When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token. 0/1 |
Wave Goodbye | 2UU | Sorcery | Return each creature without a +1/+1 counter on it to its owner's hand. |
View from Above | 1U | Instant | Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. |
Bramble Familiar | 1G | Creature — Elemental Raccoon | {T}: Add {G}. {1}{G}, {T}, Discard a card: Return Bramble Familiar to its owner's hand. 2/2 |
Air-Cult Elemental | 4UU | Creature — Elemental | Flying Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand. 2/5 |
Distinguished Conjurer | 1W | Creature — Human Wizard | Whenever another creature enters the battlefield under your control, you gain 1 life. {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control. 1/2 |
Getaway Car | 3 | Artifact — Vehicle | Haste Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1 4/3 |