M:tG card similarity search
5 · Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Name | Mana | Type | Text |
---|---|---|---|
Llanowar Augur | G | Creature — Elf Shaman | Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep. 0/3 |
Endless Scream | XB | Enchantment — Aura | Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. |
Acquired Mutation | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters. |
Bear Umbra | 2GG | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
The Brute | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature. |
Cartouche of Ambition | 2B | Enchantment — Aura Cartouche | Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink. |
Rebuild the City | 3BRG | Sorcery | Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.) |
Weight of Conscience | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature. |
Adventuring Gear | 1 | Artifact — Equipment | Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Warmonger Hellkite | 4RR | Creature — Dragon | Flying All creatures attack each combat if able. {1}{R}: Attacking creatures get +1/+0 until end of turn. 5/5 |