M:tG card similarity search
2 · Artifact — Equipment
Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Roc Hatchling | R | Creature — Bird | Roc Hatchling enters the battlefield with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. 0/1 |
Nimana Skitter-Sneak | 3B | Creature — Human Rogue | As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) 3/4 |
Red Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. |
Black Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. |
Griffin Rider | 1W | Creature — Human Knight | As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. 1/1 |
Peregrine Mask | 1 | Artifact — Equipment | Equipped creature has defender, flying, and first strike. Equip {2} |
Armory Guard | 3W | Creature — Giant Soldier | Armory Guard has vigilance as long as you control a Gate. 2/5 |
Cloudreach Cavalry | 1W | Creature — Human Soldier | As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. 1/1 |
Mithril Coat | 3 | Legendary Artifact — Equipment | Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3} |
Storm Fleet Swashbuckler | 1R | Creature — Human Pirate | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Storm Fleet Swashbuckler has double strike as long as you have the city's blessing. 2/2 |