Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cobra Trap

4GG · Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost. Create four 1/1 green Snake creature tokens.

Similar cards

Color identity:
NameManaTypeText
Pyromancer's Swath 2REnchantment If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step, discard your hand.
Bursting Beebles 2UCreature — Beeble Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist. 2/2
Leyline of Lifeforce 2GGEnchantment If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
Elrond, Lord of Rivendell 2ULegendary Creature — Elf Noble Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. 3/2
Scuttling Butler 3Artifact Creature — Construct At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn. 4/1
Legion Warboss 2RCreature — Goblin Soldier Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. 2/2
Flooded Strand Land {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Ana Sanctuary 2GEnchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Ice Cauldron 4Artifact {X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron. {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
Somberwald Sage 2GCreature — Human Druid {T}: Add three mana of any one color. Spend this mana only to cast creature spells. 0/1
Page 466