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17 May 2024: Card library updated.

Codespell Cleric

W · Creature — Human Cleric

Vigilance When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature. 1/1

Similar cards

Color identity:
NameManaTypeText
Stall for Time 2WInstant Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Mistfire Adept 3UCreature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn. 3/3
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Void Mirror 2Artifact Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
Academy Journeymage 4UCreature — Human Wizard This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. 3/2
Battlefield Promotion 1WInstant Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Ragnar GWULegendary Creature — Human Cleric {G}{W}{U}, {T}: Regenerate target creature. 2/2
Repel Intruders 3W/UInstant Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.)
Child of the Volcano 3RCreature — Elemental Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.) 3/3
Lightshield Array Enchantment At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
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