M:tG card similarity search
W · Creature — Human Cleric
Vigilance When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Concerted Defense | U | Instant | Counter target noncreature spell unless its controller pays {1} plus an additional {1} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
Invasion of Innistrad | 2BB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn. |
Gimli of the Glittering Caves | 2R | Legendary Creature — Dwarf Warrior | Double strike Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. Whenever Gimli deals combat damage to a player, create a Treasure token. 1/1 |
Brass-Talon Chimera | 4 | Artifact Creature — Chimera | First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) 2/2 |
Starnheim Courser | 2W | Creature — Pegasus | Flying Artifact and enchantment spells you cast cost {1} less to cast. 2/2 |
Hookhand Mariner | 3G | Creature — Human Werewolf | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |
Minotaur Skullcleaver | 2R | Creature — Minotaur Berserker | Haste When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. 2/2 |
Quarantine Field | XXWW | Enchantment | Quarantine Field enters the battlefield with X isolation counters on it. When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield. |
Seasoned Dungeoneer | 3W | Creature — Human Warrior | When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4 |
Cliffhaven Kitesail | 1 | Artifact — Equipment | When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |