M:tG card similarity search
3UB · Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
Name | Mana | Type | Text |
---|---|---|---|
Flatline | 2U | Instant | Creatures your opponents control have base power and toughness 0/1 until end of turn. |
Phantasmal Form | 2U | Instant | Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card. |
Duskana, the Rage Mother | 2RGW | Legendary Creature — Bear | When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn. 5/5 |
Mask of Law and Grace | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black and from red. |
Red Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. |
Startling Development | 1U | Instant | Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling {1} ({1}, Discard this card: Draw a card.) |
Serpentine Ambush | 1U | Instant | Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. |
Sky Tether | W | Enchantment — Aura | Enchant creature Enchanted creature has defender and loses flying. |
Green Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. |
Living Conundrum | 4U | Creature — Elemental | Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. 2/5 |