Card Codex

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17 May 2024: Card library updated.

Coerced to Kill

3UB · Enchantment — Aura

Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.

Similar cards

Color identity:
NameManaTypeText
Bloodline Shaman 1GCreature — Elf Wizard Shaman {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. 1/1
Getaway Glamer WInstant Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power.
Tek 5Artifact Creature — Dragon Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. 2/2
Banishment Decree 3WWInstant Put target artifact, creature, or enchantment on top of its owner's library.
Umori, the Collector 2B/GB/GLegendary Creature — Ooze Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) As Umori, the Collector enters the battlefield, choose a card type. Spells you cast of the chosen type cost {1} less to cast. 4/5
Serra Ascendant WCreature — Human Monk Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. 1/1
Melek, Reforged Researcher 3URLegendary Creature — Weird Detective Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. The first instant or sorcery spell you cast each turn costs {3} less to cast. */*
Wispmare 2WCreature — Elemental Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 1/3
Cleansing Meditation 1WWSorcery Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Dhund Operative 1BCreature — Human Rogue As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. 2/2
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