Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cogmentor

1 · Artifact Creature — Gnome Rigger

Flying {4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.) 1/1

Similar cards

Color identity:
NameManaTypeText
Abyssal Horror 4BBCreature — Horror Flying When Abyssal Horror enters the battlefield, target player discards two cards. 2/2
Archfiend of Spite 5BBCreature — Demon Flying Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 6/6
Aeronaut Tinkerer 2UCreature — Human Artificer Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) 2/3
Thermal Navigator 3Artifact Creature — Construct Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2
Blazing Archon 6WWWCreature — Archon Flying Creatures can't attack you. 5/6
Shimmer Dragon 4UUCreature — Dragon Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. Tap two untapped artifacts you control: Draw a card. 5/6
Fallaji Dragon Engine 8Artifact Creature — Dragon Prototype {2}{R} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying {2}: Fallaji Dragon Engine gets +1/+0 until end of turn. 5/5
Croakid Amphibonaut 4UCreature — Frog Guest Croakid Amphibonaut has flying as long as you control a stickered permanent. 4/3
Heavenly Blademaster 5WCreature — Angel Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. 3/6
Contested Cliffs Land {T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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