Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cognivore

6UU · Creature — Lhurgoyf

Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. */*

Similar cards

Color identity:
NameManaTypeText
Nightsky Mimic 1W/BCreature — Shapeshifter Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn. 2/1
Moorland Rescuer 5WCreature — Human Knight When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer. 4/4
Living Lore 3UCreature — Avatar As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's mana value. Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. */*
Almost Perfect 4GWEnchantment — Aura Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.
Piper's Melody GSorcery Shuffle any number of target creature cards from your graveyard into your library.
Renewing Touch GSorcery Shuffle any number of target creature cards from your graveyard into your library.
Cut Down BInstant Destroy target creature with total power and toughness 5 or less.
Polymorphist's Jest 1UUInstant Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Thundercloud Shaman 3RRCreature — Giant Shaman When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. 4/4
Calcite Snapper 1UUCreature — Turtle Shroud (This creature can't be the target of spells or abilities.) Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. 1/4
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