M:tG card similarity search
4 · Artifact Creature — Dog Construct
Reveal Cogwork Tracker as you draft it and note the player who passed it to you. Cogwork Tracker attacks each combat if able. Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able. 4/4
Name | Mana | Type | Text |
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Ulamog, the Ceaseless Hunger | 10 | Legendary Creature — Eldrazi | When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. 10/10 |
Amnesia | 3UUU | Sorcery | Target player reveals their hand and discards all nonland cards. |
Imaginary Threats | 2UU | Instant | Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap. Cycling {2} ({2}, Discard this card: Draw a card.) |
Kami of Bamboo Groves | G | Enchantment Creature — Spirit | When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped. Channel — {2}{G}, Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand. 1/1 |
_____ Balls of Fire | 3R | Enchantment | When this enchantment enters the battlefield, you may put a name sticker on it. Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target. |
Loyal Guardian | 4G | Creature — Rhino | Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. 4/4 |
Bound in Silence | 2W | Tribal Enchantment — Rebel Aura | Enchant creature Enchanted creature can't attack or block. |
Luminous Bonds | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. |
Pacifism | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. |
Sword of Hours | 2 | Artifact — Equipment | Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |