Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Coiled Tinviper

3 · Artifact Creature — Snake

First strike 2/1

Similar cards

Color identity:
NameManaTypeText
Lightwielder Paladin 3WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. 4/4
Knighted Myr 2WArtifact Creature — Myr Knight {2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. 2/2
See Red 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has first strike. At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
Sunlit Hoplite 1WCreature — Human Soldier As long as it's your turn, Sunlit Hoplite has first strike. Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker. 2/1
Blade Splicer 2WCreature — Phyrexian Human Artificer When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike. 1/1
Seraphic Steed GWCreature — Unicorn Mount First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
Tresserhorn Skyknight 5BBCreature — Zombie Knight Flying Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. 5/3
Stillmoon Cavalier 1W/BW/BCreature — Zombie Knight Protection from white and from black {W/B}: Stillmoon Cavalier gains flying until end of turn. {W/B}: Stillmoon Cavalier gains first strike until end of turn. {W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn. 2/1
Triumph of Gerrard 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Aragorn, Hornburg Hero 1RGWLegendary Creature — Human Soldier Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it. 4/4
Page 62