Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cold Case Cracker

3U · Creature — Spirit Detective

Flying When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3

Similar cards

Color identity:
NameManaTypeText
Twinblade Assassins 3BGCreature — Elf Assassin At the beginning of your end step, if a creature died this turn, draw a card. 5/4
Wake of Vultures 3BCreature — Bird Flying {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. 3/1
Nightmare Shepherd 2BBEnchantment Creature — Demon Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. 4/4
Abu Ja'far WCreature — Human When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1
Skeletal Kathari 4BCreature — Bird Skeleton Flying {B}, Sacrifice a creature: Regenerate Skeletal Kathari. 3/2
Midnight Reaper 2BCreature — Zombie Knight Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. 3/2
Proper Laboratory Attire 1Artifact — Equipment Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2}
Jeweled Spirit 3WWCreature — Spirit Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. 3/3
Troublesome Spirit 2UUCreature — Spirit Flying At the beginning of your end step, tap all lands you control. 3/4
Demonic Gifts 1BInstant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
Page 108