M:tG card similarity search
2 · Snow Artifact
Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
Name | Mana | Type | Text |
---|---|---|---|
Sundering Titan | 8 | Artifact Creature — Golem | When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands. 7/10 |
Irreverent Revelers | 2R | Creature — Satyr | When Irreverent Revelers enters the battlefield, choose one — • Destroy target artifact. • Irreverent Revelers gains haste until end of turn. 2/2 |
Flayed One | 2B | Artifact Creature — Necron | Lifelink Flesh Flayer — When Flayed One enters the battlefield, mill three cards. 4/1 |
Brightflame | XRRWW | Sorcery | Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. |
Cloister Gargoyle | 2W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/4 |
Jadeheart Attendant | Artifact Creature — Golem | When Jadeheart Attendant enters the battlefield, you gain life equal to the mana value of the exiled card used to craft it. 7/7 | |
Sky Swallower | 3UU | Creature — Leviathan | Flying When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control. 8/8 |
Redtooth Genealogist | 2G | Creature — Elf Advisor | When Redtooth Genealogist enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) 2/3 |
The Horus Heresy | 3UBR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way. |
Avalanche Riders | 3R | Creature — Human Nomad | Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land. 2/2 |