Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Collar the Culprit

3W · Instant

Destroy target creature with toughness 4 or greater.

Similar cards

Color identity:
NameManaTypeText
Tel-Jilad Lifebreather 4GCreature — Troll Shaman {G}, {T}, Sacrifice a Forest: Regenerate target creature. 3/2
Isle of Vesuva Plane — Dominaria Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.
Reckless Amplimancer 1GCreature — Elf Druid {4}{G}: Double Reckless Amplimancer's power and toughness until end of turn. 2/2
The First Iroan Games 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
Lowland Basilisk 2GCreature — Basilisk Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. 1/3
Forced March XBBBSorcery Destroy all creatures with mana value X or less.
Arachnus Web 2GEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Exert Influence 4USorcery Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
Startling Development 1UInstant Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling {1} ({1}, Discard this card: Draw a card.)
Berserk GInstant Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
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