M:tG card similarity search
3U · Enchantment
Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Name | Mana | Type | Text |
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Mirror-Style Master | 4RR | Creature — Human Warrior | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.) 3/3 |
Fog on the Barrow-Downs | 2W | Enchantment — Aura | Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) |
Hive of the Eye Tyrant | Land | If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. {T}: Add {B}. {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land. | |
Riddlekeeper | 2U | Creature — Homunculus | Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards. 1/4 |
Decree of Annihilation | 8RR | Sorcery | Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle Decree of Annihilation, destroy all lands. |
Ensnaring Bridge | 3 | Artifact | Creatures with power greater than the number of cards in your hand can't attack. |
Nissa of Shadowed Boughs | 2BG | Legendary Planeswalker — Nissa | Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. [+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. [−5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. Loyalty 4 |
Mistform Wakecaster | 4U | Creature — Illusion | Flying {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. 2/3 |
Turnabout | 2UU | Instant | Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. |
Overabundance | 1RG | Enchantment | Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player. |