Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Collective Unconscious

4GG · Sorcery

Draw a card for each creature you control.

Similar cards

Color identity:
NameManaTypeText
Learn from the Past 3UInstant Target player shuffles their graveyard into their library. Draw a card.
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Rowen 2GGEnchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Oculus 1UCreature — Phyrexian Homunculus When Oculus dies, you may draw a card. 1/1
Ashiok's Reaper 3BCreature — Nightmare Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card. 3/3
Coastal Piracy 2UUEnchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Pilfering Hawk 1USnow Creature — Bird Flying {S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.) 1/2
A-Wizard Class UEnchantment — Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {2}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Wizard Class UEnchantment — Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.
Fateful Handoff 3BSorcery Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
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