Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Colossadactyl

2GG · Creature — Dinosaur

Reach, trample 4/5

Similar cards

Color identity:
NameManaTypeText
Village Reavers Creature — Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4
Itzquinth, Firstborn of Gishath RGLegendary Creature — Dinosaur Haste When Itzquinth, Firstborn of Gishath enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature. 2/3
Seed Guardian 2GGCreature — Elemental Reach When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard. 3/4
Gorger Wurm 3RGCreature — Wurm Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) 5/5
Symbiotic Wurm 5GGGCreature — Wurm When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens. 7/7
Bird Admirer 2GCreature — Human Archer Werewolf Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/4
Mirri, Cat Warrior 1GGLegendary Creature — Cat Warrior First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) 2/3
Deathless Behemoth 6Creature — Eldrazi Vigilance Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate only as a sorcery. 6/6
Dreg Mangler 1BGCreature — Plant Zombie Haste Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 3/3
Pathfinding Axejaw 3GCreature — Dinosaur When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/3
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