Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Colossal Chorus

6GG · Sorcery — Chorus

Starting intensity 2 Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity. All Chorus cards you own intensify by 1.

Similar cards

Color identity:
NameManaTypeText
Moniker Mage 2UCreature — Human Wizard {U}, Say your middle name: Moniker Mage gains shroud until end of turn. {U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn. 2/2
Killer Cosplay GArtifact — Equipment Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it. Equip {3}
Time Out 4UInstant Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Sarevok, Deathbringer 3BLegendary Creature — Human Knight At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.) 3/4
Tainted Pact 1BInstant Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Omenpath Journey 3GEnchantment When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
Delete XRRSorcery Delete deals X damage to each nonartifact creature and each player.
Aether Tide XUSorcery As an additional cost to cast this spell, discard X creature cards. Return X target creatures to their owners' hands.
Go-Shintai of Lost Wisdom 1ULegendary Enchantment Creature — Shrine Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) 0/4
Access Denied 3UUInstant Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Page 60