M:tG card similarity search
1 · Artifact — Equipment
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Pointed Discussion | 2B | Sorcery | You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") |
Isolation Cell | 4 | Artifact | Whenever an opponent casts a creature spell, that player loses 2 life unless they pay {2}. |
Nephalia Moondrakes | 5UU | Creature — Drake | Flying When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. {4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn. 5/5 |
Eldrazi Conscription | 8 | Tribal Enchantment — Eldrazi Aura | Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) |
Child of Thorns | G | Creature — Spirit | Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. 1/1 |
Sage-Eye Harrier | 4W | Creature — Bird Warrior | Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/5 |
Celestine Reef | Plane — Luvion | Creatures without flying or islandwalk can't attack. Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game. | |
Vow of Wildness | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control. |
Big Play | 1G | Instant | Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. |
Castle Raptors | 4W | Creature — Bird Soldier | Flying As long as Castle Raptors is untapped, it gets +0/+2. 3/3 |