M:tG card similarity search
2W · Creature — Human Cleric Soldier
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn. 0/2
Name | Mana | Type | Text |
---|---|---|---|
Wicked Guardian | 3B | Creature — Human Noble | When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card. 4/2 |
Deem Worthy | 4R | Instant | Deem Worthy deals 7 damage to target creature. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle Deem Worthy, you may have it deal 2 damage to target creature. |
Conceited Witch | 2B | Creature — Human Warlock | Menace (This creature can't be blocked except by two or more creatures.) 2/3 |
Kris Mage | R | Creature — Human Spellshaper | {R}, {T}, Discard a card: Kris Mage deals 1 damage to any target. 1/1 |
Rending Volley | R | Instant | This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature. |
Inescapable Blaze | 4RR | Instant | This spell can't be countered. Inescapable Blaze deals 6 damage to any target. |
Corrupt | 5B | Sorcery | Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way. |
Beast Walkers | 1WW | Creature — Human Beast Soldier | {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |
Vigilante Justice | 3R | Enchantment | Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target. |
Sweatworks Brawler | 3R | Creature — Human Artificer | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Menace 3/3 |