M:tG card similarity search
2W · Creature — Human Cleric Soldier
{1}{W}: Prevent the next 1 damage that would be dealt to any target this turn. 0/2
Name | Mana | Type | Text |
---|---|---|---|
Wu Scout | 1U | Creature — Human Soldier Scout | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Wu Scout enters the battlefield, look at target opponent's hand. 1/1 |
Sword of Hours | 2 | Artifact — Equipment | Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Norin the Wary | R | Legendary Creature — Human Warrior | When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/1 |
Breath of Malfegor | 3BR | Instant | Breath of Malfegor deals 5 damage to each opponent. |
Flame Rift | 1R | Sorcery | Flame Rift deals 4 damage to each player. |
Sizzle | 2R | Sorcery | Sizzle deals 3 damage to each opponent. |
Xenagos's Strike | Sorcery | Xenagos's Strike deals 4 damage to each player. | |
Sacred Knight | 3W | Creature — Human Knight | Sacred Knight can't be blocked by black and/or red creatures. 3/2 |
Honor Guard | W | Creature — Human Soldier | {W}: Honor Guard gets +0/+1 until end of turn. 1/1 |
Kjeldoran Outrider | 1W | Creature — Human Soldier | {W}: Kjeldoran Outrider gets +0/+1 until end of turn. 2/2 |